Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Thursday, October 7, 2010

Hey Baby

I've finally come across something about which I feel compelled to write: a video game that offers "feminist commentary." As illustrated in the great Grand Theft Auto debates of 2008 (which remains the most viewed, commented on and spammed of all my posts), I am no great fan of video games. But this I had to see.
Finally, there is relief for women plagued by catcalls hollered from speeding car windows, unsolicited innuendos offered by complete strangers, and proverbial one-liners greasy enough to make you gag.
Most women experience street harassment at one point or another. I can imagine feeling some pleasure at virtually kicking some ass, especially since it doesn't have the same consequences of hollering back in real life. However, a game like this does little to address systemic issues like gender based oppression, violence against women, commodification of feminine bodies or race and class issues that inform street harassment.

As you may know, I am the moderator of the Chicago Hollaback site so I do have some authority to say that street harassment is no laughing matter. A game like this exists for a reason. As Karen Garcia says in the above mentioned article, this is something that we should be talking about seriously.
As much as Hey Baby is ostensibly a shoot ’em up gorefest, there’s way more to it than that. It’s art, activism, and social commentary operating under the novel guise of a recreational pastime, and despite its in-your-face presentation, its underlying message is meant to be discussed seriouslyand it should be.
I hope that this game does create a dialogue, that would be a magnificent result. I fear it is just going to lead to more misrepresentation of feminism as some sort of violent man-hating cult. I also do not like the idea of combating violence with more violence, even if it is virtual violence. I want to have a public dialogue about how catcalling a woman can make her feel terrified, objectified and/or violated. We should talk about how men who harass seem to pleasure in the sense of powerlessness that catcalling can instill in a woman, if only for a moment. And we really need to talk about how power is distributed in society as a whole to understand why certain people are harassers while others are harassed. It is no coincidence that women (or feminine people of all genders) are usually the victims of this harassment. This is all about power.

I have not played this video game, but I have a feeling power is not discussed in that particular way. It leaves a lot of things ambiguous. What is the gender of the shooter? Does it matter? Why is the harassment sexual? What are the implications of class and racial identity when it comes to street harassment? And, perhaps most important, why do some men publicly harass women on the street at all?

I sincerely hope that this game does create a public discussion about these topics. If it does not, than it is just another violent video game.

Thursday, February 4, 2010

I Guess This is What it Takes for me to Come Out of Hibernation

Via Gizmodo, another image of a woman's body being used as an object. They don't even offer her the courtesy of giving her a head in this disembodied image. Of course, this tee shirt implies that the cord from the controller is connected to her head which further implies that the controller/breasts can be used to control the woman wearing it. I suppose, given the misogynist nature of gaming culture, this would be a logical conclusion.

Because I adore her and I am sure her concern is one shared by other readers I am going to share a comment from one of my friends and my response to that comment:

"Ok, ok, maybe that's true, but lets see the humor in this, To me it looks like she's allowing this to happen. Her arms are back, prepared for what she knows is taking place. She doesn't want her head shown because she wouldn't want anyone to identify her."

I have no doubt that this particular model consented to this particular action. But we must always remember that images do not exist in a vacuum, taken within the context of gaming culture and the larger patriarchal culture in which it has been given room to flourish, images like this have tremendous meaning. It means that women, like game controllers, are objects, in this case, for male consumption and pleasure. Objectifying a person is the first step in the process of dehumanization and ALL of the abuses that we feel justified in inflicting upon objects. Game controllers can be thrown away, replaced with better, upgraded controllers, they can be smashed if they don't work properly and overall, they are objects. They are interchangeable, they don't have feelings. What this image conveys is that women are objects like game controllers and, like objects, it is okay to use them, hurt them, and toss them aside. Again, it has little to do with the actual people in the image and more to do with the greater cultural context in which it was born.

Tuesday, June 24, 2008

More on Feminist Blogging and Response to GTA IV Comments

Another excerpt from my paper about blogging. This is my formal response to all of the awful comments I received from my Grand Theft Auto IV post. I guess, if nothing else, I can thank those commenters for making sure that I have a career in feminist scholarship....

--

Early in its history cyberfeminists and other social justice activists had high hopes that the Internet would be a great equalizer. Because physical appearances would not be immediately detectable, people could share ideas without concern for race, class, gender or sexual prejudices. In discussing the amazing possibilities offered by blogging as a pedagogical tool and feminist community building it would be irresponsible not to discuss the limitations of blogging and Internet spaces in general. The egalitarian or utopian vision of the Internet has proven itself false. Apparently, people are no more comfortable with ambiguity online than they are in the real world. All of the social ills of the ‘real’ world have come to life online as well.

As of June 11, 2008, this blog has been viewed 13,851 times. With this fairly large amount of traffic comes the possibility for amazing dialogue but also for threats of violence and verbal abuse. On April 30, 2008 I read a post about the video game Grand Theft Auto IV at Feministing. I was inspired to write a post on the topic myself. As it turns out, a blogger at www.gamefaqs.com re-posted my post on that site and gamers from all over the world read my post. This cross-posting lead to a hateful anti-feminist backlash that I could not have predicted. To date, that one post has received fifty comments on my blog alone. Over at Game FAQs it received hundreds. Below are a few of the anonymous comments from the post “I Am Angry About Grand Theft Auto IV.”

“Actually I think you'll find if u beat up (or even push women) about in the game men come and help them. Sorry you might have to rethink your jam rag lesbo rantings.”

“Wow, feminists are stupid. Get over yourselves, you pretentious assholes.”

“Go make us some sandwiches.”

“What are you doing out of the kitchen?”

“You really need to get over yourself. People like you suck the joy out of everything because you think you know what is better for people than themselves…. Have fun being the old, lonely, senile cat lady, because most men will not put up with your non-stop bullshit. Feminism is a failed experiment. You wish for equality when it benefits you, but stand up in arms when you don't have doors held open for you. You cannot have it both ways.”

“Shut the fuck up. Bottom line dont bitch about GTA 4 unless you have played it for a minimum of 10 hours and if you are unwilling to do that then go burn your bra and fuck off.”

“Are you really so fucking dense? Of cousre she's not under obligation of discussing it, she only likes to discuss about things that she wants to. Like a little child that only wants to play catch up because it's the only game s/he's good at.”

“Q-What do you tell a woman with two black eyes? A- Nothing. You've already told her twice.”

“get back in the kitchen!”

“you’re a dumb cunt.”

"dumb bitch, fuck feminism and fuck you. I will go home and hit my girlfriend because of you and maker her wash my dishes and clean my clothes, because that is what women do."


Contrary the utopian vision of the Internet, online anonymity seems to allow people to display their hatred and misogyny without fear of social reprisal. Jessica Valenti, co-founder of Feministing has also experienced violence and misogyny online. In her article, “How the Web Became a Sexists’ Paradise,” she writes,

“When women are harassed on the street, it is considered inappropriate. Online, though, sexual harassment is not only tolerated- it’s often lauded. Blog threads or forums where women are attacked attract hundreds of comments, and their traffic rates rocket. Is this what people are really like? … There’s the disturbing possibility that people are creating online environments purely to express the type of racist, homophobic, or sexist speech that is no longer acceptable in public society, at work, or even at home.”

The Game Faqs page on which my blog post was re-posted attracted more comments than any of the other posts on that page. In support of Valenti’s argument, all of the vitriolic woman-hatred on my comments page was posted anonymously.

Just as in the ‘real world’ women who dare to take up space and speak their minds online experience backlash. The Internet, just like the world in which it exists is a patriarchal space. This makes cyberfeminist activism all the more important. The hateful comments on my blog were not responses to what I actually wrote as much as they were personal threats meant to scare me out of posting about video games which largely remain a bastion of unfettered male bonding over violence and misogyny. Whether female bloggers receive more threats than male bloggers is debatable but the sexualized nature of threats against women bloggers is not. I wonder how many male bloggers have been told to ‘get back in the kitchen’ or have been called ‘a dumb cunt,’ a sexualized insult for which there is no male equivalent. Kathy Sierra sums these threats up quite well in Valenti’s article,
“Well-known software programmer and Java expert, Kathy Sierra… thinks that online threats, even if they are coming from a small group of people, have tremendous potential to scare women from fully participating online. ‘How many rape/fantasy threats does it take to make a woman want to lay low? Not many,’ she says.”

While some of the comments I received were valid attempts at dialogue around misogyny and violence in video gaming culture, most were sexist epitaphs with little or no actual mention of the ideas I brought up. I am pretty sure some of the posters were under the impression that I posted a link to my blog on Game FAQs which is simply not true. I had no interest in engaging that community precisely because of the vitriol that I have come to expect from them. If I thought that a reasonable discussion could be had I would be more than happy to engage them but it seems to only prove my point that many gamers are violent and misogynistic and that is why they enjoy violent misogynistic entertainment.

These threats only serve as proof that feminist blogs are necessary forms of cyber activism.

Wednesday, May 28, 2008

Updates


I am overwhelmed with the amount of research and writing I have to do over the next two weeks. I promise many posts as soon as this quarter is over. Some of the things I am writing about for my finals include:
-feminist blogs as activism and social justice
-dr. phil as a celebrity
-my experiences teaching social justice to tenth graders

I will be sure to post some excerpts from the Dr. Phil paper and possibly from the blog paper here.

I will also be addressing the insidious comments that I received on my Grand Theft Auto posts. Despite their offensiveness and lack of critical consciousness I did allow them past moderation to show the need for feminism in today's world. Anonymity allows for a really terrifying honesty. I will discuss those comments (which I am still getting, btw) in detail when school is done.

Finally, I am thrilled to see that feministing linked to this site on their blog roll! Yay! I am so proud and honored to be recognized by such an amazing group of feminists who are really enacting positive social change through their writing and community building. Thanks!!

Sunday, May 4, 2008

More on Why I am Angry About Grand Theft Auto IV

Though I have made an unofficial rule not to respond to commenters who lodge personal attacks against me, Lost Turntable makes some reasonable arguments. Of course, that does not mean that I agree, but these are criticisms that I anticipated. I was going to just post this as a response in the comments section, but since it is so long and I spent so much time thinking it all out, I am going to post it here along with the original comment. I also hope to generate a larger dialogue.

The Lost Turntable's original comment:

I really wish people would do a little research before criticizing this game, especially since if there is plenty to criticize if they just did a bit of damn research.

First of all, stop calling it a 'game' in quotations. You not liking its subject matter doesn't make it any less of a game. I don't call a movie I hate a 'movie.' It does make you look like a pretentious jerk though.

Now to address your other points one by one:

1. I am angry because this 'game' romanticizes, decontextualizes and glorifies male violence against women and against other men.

Well, at least you mentioned that it has violence against men too.

I think playing up the violence against women aspect is a cheap shot. It romanticizes violence...period. Women are rarely singled out as targets in this game and never because they are women.

2. It portrays women as the sex class (willing and available) and men as autonomous agents with full subjectivity (as long as they are hegemonicly masculine).

This is partially on target. But while women are portrayed in an overly sexual manner, the men are portrayed as overly violent. If you are arguing that the game only views women as women if they are engaging in submissive sex acts, then you must also say that the game says a man must be violent in order to be a real man. Neither are good.

2. I am scared to live in a culture where this is considered a viable form of entertainment.

Don't know what to tell you there. There's worse than GTA out there, sorry to burst your bubble.

3. The protagonist of Grand Theft Auto IV, Niko Bellic, fucks women, seemingly all prostituted women, and then brutally murders them immediately afterward if he so desires.

Enough with the killing prostitutes shtick. Yes, you can have sex with hookers in GTA. You can also murder anyone on the street. Ergo, you can kill hookers. Reading any more into it is kind of silly. Also, whenever you do have sex with a hooker Niko immediately says to himself what a disgusting, worthless scumbag he is. It's not a rewarding experience.

Furthermore, Niko Belic actually goes on several dates in the game, and often they do not end in sex. He never forces himself on anyone and the sex with these women is always consensual. Conversely, if the gamer treats the women like shit they stop talking to you. Saying that Niko only has sex with prostitutes is wrong.

4. Young men all over the country (and beyond) will learn that the value of women is their capacity to provide male orgasm.

Any guy who plays this game and comes to that conclusion is already fucked in the head. If anyone sees the hookers and strippers in GTAIV and is then enticed to pursue them in real life, they're going to be in a for a real letdown when they discover just how gross, sickening and depressing both those worlds usually are. The idea that young men will take away any ideas like this from this game is an insult to the intelligence of the human race.

5. I am angry that abuses of women are not taken seriously; are not seen as major social problems. In this culture of domination the murder of a prostituted/raped woman cannot be taken too seriously. Yet in video game culture it is not seen as a problem. Stamp an "M for Mature" rating on it and move on.

Wow...um...wow. Get a grip. Yes, violence against women (or anyone for that matter) is wrong and should be taken seriously. But the idea that this game encourages it or even dismisses violence against women in the real world is about as accurate as saying that it will cause an increase in violence against pigeons (a sidequest in the game is to shoot pigeons, much like a scavenger hunt).

6. It seems worth examining the otherness of Bellic here as well. Admittedly, I am no expert in gaming or gaming culture, I have only played a few in my life and have never been amused by their seeming androcentrism, exclusivity and extraordinary violence...Bellic is depicted as 'foreign' and/or not white. It enables white American men to play the game and distance themselves from the extraordinary violence that they are enacting upon women and other men. "Oh American men do not murder, rape or pay for sex!"

Okay, nearly everything you say here is flat out wrong, and there's so much misinformation and all-out insanity here I don't even know where to begin.

First of all, not all games feature "androcentrism, exclusivity and extraordinary violence." Pick up a game of Sonic The Hedgehog, or better yet the genius Portal (which features a strong, intelligent female protagonist) to see the error in that statement.

As far as the "otherness" of Belic, it's only an issue in that both his past and the fact that he is not familar with America are major story points. The past three GTA games have featured American protagonists who were all just as violent as Niko, and Tommy Vercetti, the main character of GTA: Vice City was more violent, misanthropic and just plain morally repugnant than Niko ever could be. Niko's actually a fairly complex character.

Your argument that the game uses foreign "otherness" as an excuse for violent acts is without base and unequivocally wrong. Like it or not, there's nothing Niko does in this game that is worse than anything the American characters in previous games have done in the past.

It's amazingly obvious that your knowledge of this game, and gaming in general is based almost entirely on what others have told/shown you. Because throughout your poorly written diatribe holier-than-though manifesto you fail to mention the biggest point about the GTA series, which is that they are all broad satires, poking fun at everything from our country's fascination with gangland culture, reality TV and even the music industry. If you took the time out to play the game you might find out that there is some pretty bold pro-feminist commentary in it. For example, there's a radio commercial in GTAIV for a reality show called "America's Next Top Hooker" which brilliantly lambastes our culture's obsession with reality television in a way that also exposes the outright sexism that seems to run rampant in it.

All that being said, there is plenty to dislike about GTAIV. I am uncomfortable with some of the racial stereotypes in the game, and the fact that all the game's homosexual characters seem to be out of a 1970s sitcom also bothers me. However, I am also aware that it is a game. And I don't worry that anyone playing the game will walk away from it more racist or homophobic than they already were. They might actually laugh, see the ridiculousness of the game's stereotypes and walk away from it less prejudiced than they were before. I do hope that in future installments the game continues their critique of cultural stereotypes by turning it on its head (i.e. having a macho gay gangbanger or a female gang leader who takes advantage of her men).

Finally, know that unless you actually sit down and play the game, most gaming fans will refuse to take you seriously.

And rightfully so.


My response:

1. I refer to GTA as a ‘game’ in quotation marks not because I think that it does not possess the inherent qualities of a video game by our cultural definition of that concept but because I am displeased that such a violent, misogynistic activity is considered to be a viable mode of entertainment!
2. I made sure to mention, more than once, that I am not an avid gamer. In fact, I have never actually played GTA IV, though I have played earlier versions.
3. The difference between men and women in a white supremacist, capitalist, imperialist, patriarchy (that you do not seem to see) is that women are valued only for their sex, as the sex class. This makes violence against us more insidious. In the real world women are raped, beaten, assaulted, etc. DAILY. Put in this context, portrayals of violence against women by men is not just a coincidence or accident; it maintains patriarchal domination by convincing men and women that it is normal and inevitable.
4. I think we are wholly in agreement that hegemonic masculinity and its hyper violence and limited options are not good for men or women.
5. I would NEVER argue that GTA is the worst form of violence against women “out there” but that doesn’t make it any less problematic. Isn’t that the whole point of cultural criticism? I am not trying to pick out the worst representation of gender in ALL of mass media but rather to present a rich tapestry of similarities of those myriad representations and their complex relationships with one another.
6. “Enough with the killing prostitutes shtick. Yes, you can have sex with hookers in GTA. You can also murder anyone on the street. Ergo, you can kill hookers. Reading any more into it is kind of silly.”
Again, isn’t that the whole point of cultural criticism? Yes, you can kill prostitutes and I think that that is a huge problem. And it isn’t just me. Murder, assault and violence against women are very serious social problems. I cannot even keep track of the numbers but according to RAINN, nearly 1 in 4 women are sexually assaulted in their lifetimes (the number is no where near that for men). I don’t feel the need to go into the whole significance of cultural context and gender terrorism again. Please, read this post.
Assault and violence against prostituted women is also rampant in the real world. Normalizing it by turning it into entertainment can only add to this problem.
7. If it is true that Bellic does not exclusively have sex with prostituted women, then I gladly retract that statement.
8. “Wow...um...wow. Get a grip. Yes, violence against women (or anyone for that matter) is wrong and should be taken seriously. But the idea that this game encourages it or even dismisses violence against women in the real world is about as accurate as saying that it will cause an increase in violence against pigeons (a sidequest in the game is to shoot pigeons, much like a scavenger hunt).”
Again, I am not saying that GTA is the cause of all social ills, only that it contributes to them by normalizing the propping up of one category of human at the expense of another (and, apparently, animals). Also, I would argue that not enough people take this violence seriously enough and that is why it is such a social ill and not taking it seriously maintains patriarchal rule by making it appear natural and unchangeable.
9. “First of all, not all games feature ‘androcentrism, exclusivity and extraordinary violence.’ Pick up a game of Sonic The Hedgehog, or better yet the genius Portal (which features a strong, intelligent female protagonist) to see the error in that statement.”
I never said “all games,” only the ones I have played.
10. “The past three GTA games have featured American protagonists who were all just as violent as Niko…Like it or not, there's nothing Niko does in this game that is worse than anything the American characters in previous games have done in the past.”
This only serves to prove my point further. That Bellic is depicted as a non-white man at this particular time in American history when immigration is such a particular issue, especially considering that the other protagonists have been white, seems even less coincidental.
11. “You fail to mention the biggest point about the GTA series, which is that they are all broad satires, poking fun at everything from our country's fascination with gangland culture, reality TV and even the music industry.” I sure hope that all of the teenage boys (and girls) playing this game are hip to the oh-so clever satire of GTA. Though in my experience (which, as a high school teacher, is plenty) this is not the case.
12. “I don't worry that anyone playing the game will walk away from it more racist or homophobic than they already were. They might actually laugh, see the ridiculousness of the game's stereotypes and walk away from it less prejudiced than they were before. I do hope that in future installments the game continues their critique of cultural stereotypes by turning it on its head (i.e. having a macho gay gangbanger or a female gang leader who takes advantage of her men).”
Again, I will concede that I have not played the game and do not know the subtleties. I am always glad to hear about characters that defy stereotype and characterization. I am just concerned that such a sophisticated understanding is beyond a significant portion of the players of this particular game. And again, I understand that I can only speak from my experience.

Wednesday, April 30, 2008

I Am Angry About Grand Theft Auto IV



I am angry.

I am angry about a 'game' called Grand Theft Auto IV. I am angry because this 'game' romanticizes, decontextualizes and glorifies male violence against women and against other men. It portrays women as the sex class (willing and available) and men as autonomous agents with full subjectivity (as long as they are hegemonicly masculine). I am angry because this is the result of living in a patriarchal, ethnocentric, xenophobic, homophobic and, yes I'll say it, woman hating culture. I cannot understand this 'game' as anything other than that.

I am scared to live in a culture where this is considered a viable form of entertainment. The protagonist of Grand Theft Auto IV, Niko Bellic, fucks women, seemingly all prostituted women, and then brutally murders them immediately afterward if he so desires. Bear in mind, of course, that 'he' is controlled by the player. Young men all over the country (and beyond) will learn that the value of women is their capacity to provide male orgasm. That is all.

I am angry that abuses of women are not taken seriously; are not seen as major social problems. In this culture of domination the murder of a prostituted/raped woman cannot be taken too seriously. Yet in video game culture it is not seen as a problem. Stamp an "M for Mature" rating on it and move on.

It seems worth examining the otherness of Bellic here as well. Admittedly, I am no expert in gaming or gaming culture, I have only played a few in my life and have never been amused by their seeming androcentrism, exclusivity and extraordinary violence. Bellic is a Bosnian immigrant in search of "The American Dream." I think it is relevant that in a game produced and developed by plenty of white men, Bellic is depicted as 'foreign' and/or not white. It enables white American men to play the game and distance themselves from the extraordinary violence that they are enacting upon women and other men. "Oh American men do not murder, rape or pay for sex!"

In a time when immigration is such a heated issue, Grand Theft Auto IV must be placed within its proper cultural context. It is not an accident that Bellic is a violent, over sexed, thuggish immigrant.